Outcome TWO

In this chapter you will develop your skills in perspective drawing and learn to apply surface details and tonal variations to represent form and texture realistically.

PERSPECTIVE DRAWING

In any perspective drawing, how an object is placed in relation to the horizon affects the point of view of the depicted object. The horizon line sits at the level of the viewer’s eyes. This is called the eye level. An object placed below the horizon – below eye level – gives the viewers more information about the top of the object. An object placed above the line provides information about the underneath area. An object placed directly on the horizon will create a realistic eye-level view.

PART ONE – ONE-POINT PERSPECTIVE DRAWING

One-point perspective is sometimes called linear perspective. In one-point perspective, an entire plane (side) of the object faces the viewer.

Folio Task SEVEN – One-point Perspective

  INTERIOR ONE-POINT PERSPECTIVE DRAWING TASK

PART TWO – TWO-POINT PERSPECTIVE DRAWING

In one-point perspective, the height and width of the object face the viewer. in two-point perspective, only the height faces the viewer, and the depth or sides of the object recede to two vanishing points on the horizon line.

Folio Task EIGHT – Two-point Perspective

  EXTERIOR TWO-POINT PERSPECTIVE DRAWING TASK

PART THREE – FREEHAND DRAWING & RENDERING

There is no quicker way to express your ideas than freehand drawing. In conveying information visually, freehand drawing is an important tool. Freehand drawing enables rough concepts to be conveyed through sketches. In a more refined form, it enables information about materials, proportions and context to be clearly explained. It is freehand drawing the often reflects realistically the way objects are seen.

EXERCISE ONE – Using basic tones to create form

  Using basic tones to establish form.

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EXERCISE TWO – rendering multiple objects including shadows

 

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EXERCISE THREE – Rendering different surfaces

  Render each shape to create form.

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EXERCISE FOUR – Textures & Materials (part 1)

  Render a perfume bottle and a pair of sunglasses

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EXERCISE FIVE – Textures & Materials (part 2)

  Render various surfaces using different media

Following these exercise, a rendering test will be conducted for formal assessment.

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